IMPLEMENTATION OF FSM (FINITE STATE MACHINE) IN MALIK GAME LOOKS FOR THE HOLY BOOK

  • Adam Abiyu UIN Maulana Malik Ibrahim Malang

Abstract

The development of the gaming industry has required developers to
creating a more immersive gaming experience. In this context,
the use of Finite State Machines (FSM) has become a popular and effective solution in
managing the storyline and more structured character development. This article
aims to review the basic concepts of FSM and describe its implementation
in the game "Malik Looks for the Holy Book" as a means of education and entertainment.
The application of FSM in this game aims to increase the dynamics of the game
as well as providing a clear structure in the player's journey. This abstract will
discusses in detail the basic concepts of FSM applied in the game,
highlighting how the use of FSM can improve the quality of the experience
play for the players. Through analysis of the implementation of FSM in this game,
this article presents a deeper understanding of how the framework works
FSM can be used to organize story lines, character behavior, and dynamics
the game as a whole. Implementation of FSM in "Malik Looks for the Holy
Book" has a positive impact in creating a fun gaming experience
structured, dynamic and relevant to the expectations of modern players.

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Published
2023-10-18
Section
Articles